If you’re working with tiles in Unity, you’ll need a palette to manage your tile textures and colors. In this quick guide, we’ll walk you through the process of obtaining a tile palette in Unity.
Step 1: Create a new Project
First, create a new project in Unity by going to “Assets” > “Create” > “Project”. Give your project a name and select a location on your computer to save it.
Step 2: Import Tile Textures
Next, import the tile textures you want to use in your project. Go to “Assets” > “Import Package” or drag the textures directly into the “Assets” folder in the Project window.
Step 3: Create a new Material
Once you have your tile textures imported, create a new material for your tiles. Right-click in the “Assets” folder and select “Create” > “Material”. Give your material a name and click “Create”.
Step 4: Add Texture to Material
In the Inspector window, add the tile texture to the material by dragging it from the Project window into the Material component. You can also adjust the color and transparency of the texture in the Inspector.
Step 5: Create a Tile Map
Finally, create a tile map using the “Tilemap” asset. Go to “Assets” > “Import Package” or drag the “Tilemap” asset directly into the Project window. Right-click on the tile map in the Hierarchy window and select “Create Tile”. In the Inspector, set the material you created earlier as the base texture for the tiles.
That’s it! You now have a tile palette in Unity. You can continue to add more textures and colors to your palette by following the same process. With a tile palette, you can easily manage your tile textures and create complex tile-based environments in Unity.