Creating Randomly Generated 3D Levels in Unity

Randomly generated 3D levels have become increasingly popular in video games, as they provide a fresh and unpredictable experience for players.

Procedural Heights Tool

The Procedural Heights tool allows you to generate a height map for your 3D environment, which can then be used to create a unique terrain. This tool uses noise algorithms to create a natural and varied landscape that can be customized using various parameters.

Using the Procedural Heights Tool in Unity

  1. Import the Procedural Heights asset into your Unity project.
  2. Create a new 3D object with the terrain component attached.
  3. Set the height map to generate by selecting the “Height Map” option and choosing the generated height map from the dropdown list.
  4. Adjust the parameters of the height map, such as the noise strength and frequency, to achieve the desired terrain.

Terrain System

The Unreal Engine-style terrain system allows you to create a more complex and detailed 3D environment using various materials, textures, and terrain types. This system also supports dynamic lighting, which can create a more immersive and interactive experience for players.

Using the Unreal Engine-style Terrain System in Unity

  1. Import the terrain data file into your Unity project.
  2. Create a new 3D object with the terrain component attached.
  3. Set the terrain data file as the height map for the terrain by selecting “Height Map” under the “Terrain” tab in the Inspector window.
  4. Add various materials, textures, and terrain types to create a unique and varied landscape.
  5. Configure dynamic lighting settings to create a more immersive environment.

Combining Procedural Heights and Terrain System

You can combine the Procedural Heights tool with the Unreal Engine-style terrain system to create even more complex and varied 3D environments. To do this, follow these steps:

  1. Import both the Procedural Heights asset and the terrain data file into your Unity project.
  2. Create a new 3D object with both the height map generated by the Procedural Heights tool and the terrain data file attached.
  3. Configure the height map to be used as a base for the terrain by setting the “Height Map” option under the “Terrain” tab in the Inspector window.
  4. Add various materials, textures, and terrain types to create a unique and varied landscape.
  5. Configure dynamic lighting settings to create a more immersive environment.

Conclusion

Creating randomly generated 3D levels can provide a fresh and unpredictable experience for players. By using the Procedural Heights tool and the Unreal Engine-style terrain system, you can create complex and varied environments that are unique to each player’s experience. With a little creativity and experimentation, you can create truly immersive and interactive 3D environments that will keep your players engaged for hours on end.