Randomly generated 3D levels have become increasingly popular in video games, as they provide a fresh and unpredictable experience for players.
Procedural Heights Tool
The Procedural Heights tool allows you to generate a height map for your 3D environment, which can then be used to create a unique terrain. This tool uses noise algorithms to create a natural and varied landscape that can be customized using various parameters.
Using the Procedural Heights Tool in Unity
- Import the Procedural Heights asset into your Unity project.
- Create a new 3D object with the terrain component attached.
- Set the height map to generate by selecting the “Height Map” option and choosing the generated height map from the dropdown list.
- Adjust the parameters of the height map, such as the noise strength and frequency, to achieve the desired terrain.
Terrain System
The Unreal Engine-style terrain system allows you to create a more complex and detailed 3D environment using various materials, textures, and terrain types. This system also supports dynamic lighting, which can create a more immersive and interactive experience for players.
Using the Unreal Engine-style Terrain System in Unity
- Import the terrain data file into your Unity project.
- Create a new 3D object with the terrain component attached.
- Set the terrain data file as the height map for the terrain by selecting “Height Map” under the “Terrain” tab in the Inspector window.
- Add various materials, textures, and terrain types to create a unique and varied landscape.
- Configure dynamic lighting settings to create a more immersive environment.
Combining Procedural Heights and Terrain System
You can combine the Procedural Heights tool with the Unreal Engine-style terrain system to create even more complex and varied 3D environments. To do this, follow these steps:
- Import both the Procedural Heights asset and the terrain data file into your Unity project.
- Create a new 3D object with both the height map generated by the Procedural Heights tool and the terrain data file attached.
- Configure the height map to be used as a base for the terrain by setting the “Height Map” option under the “Terrain” tab in the Inspector window.
- Add various materials, textures, and terrain types to create a unique and varied landscape.
- Configure dynamic lighting settings to create a more immersive environment.
Conclusion
Creating randomly generated 3D levels can provide a fresh and unpredictable experience for players. By using the Procedural Heights tool and the Unreal Engine-style terrain system, you can create complex and varied environments that are unique to each player’s experience. With a little creativity and experimentation, you can create truly immersive and interactive 3D environments that will keep your players engaged for hours on end.